This spell is best used over the Emperium to block attacks and protect your defenders. DPS Madogear builds (read: Arm Cannon) are also suitable for PVP. If you will be partying with a stringer though, absolutely go with level 3! The upside to it is that you can instantly heal yourself for 23% with no cooldown. The damage buff is nothing drastic, but any extra damage helps. King Schmidt's Strong/Thousand Bow Insignia: 10% ATK, relatively easy (but annoying) to farm, and annoying/expensive to get a good enchant, but tt boosts the damage A LOT. The only downside is that you will have to sacrifice having a raydric card in that slot, which means 20% more damage you will be taking from physical attacks. Go for it. Edited by Zayaan, 21 December 2014 - 12:10 PM. but ill whip up something to better explain i guess =p. The ideal setup though would be a: Shield: Valk Shield with Alice card or Racial Reduction carded 'shield of choice' with card tailored to specific desired mvp (sometimes its better just to use racial reduction shields since the mobs can hurt worse than the MVP which makes Alice card work against you!). In Niflheim, the delay is 0.5s (50% of the 1.0s from official), and the cooldown is 0.3s, so you'll need to reduce 40% to cover the 0.2s to spam the skill. It has many uses such as rounding up mobs to AOE in pvm, escaping from hitlock/hitlag, quickly escaping from enemies that are trying to kill you, or simply just getting around town quickly. Use them to your advantage! It gives you the opportunity to really explore what your class is capable of thanks to the magic of buffs, and you arn't stressing out on whether or not the MVP is going to destroy you because you usually have a tank or friends to aid you. This is where having a GX or SC nearby comes in handy, as they may end up saving your life! Reinforced Parts - Engine: +20% ACD reduction, obtainable in 1 1/2 Charleston runs, and really decent. Once you have Arm Cannon, you are free to level on your own! In fact, all of the top floor bosses are a huge pain for Mado-Mechs and its best to avoid them altogether or just play support in back (unless you can get an RG to Sacrifice you). You can also get DEX enchants and Expert Archer in this accessory. Alice cards are very expensive (although you can try farming one in Kiel Hyres Robot Factory), usually retailing for 150m, and I am well aware that many players may be on a budget. Bear Power or Hawkeye enchant depending on what you like, and what insignia enchant you get (if you're going for it), -  Dexterity: Overall good. This will prevent frozen status and allow you to keep dpsing through the attack. http://irowiki.org/w...Kiel_Hyre_Quest (1.5m+++ exp, pet tames, 1 OCA) (BRING ALOT OF FLYWINGS), http://irowiki.org/w...ctivities_Quest (1m exp, 700k job), http://irowiki.org/w..._Murder_Mystery (1.2m exp 737k job), http://irowiki.org/w...f_Hellion_Quest (1m exp). Not very useful for PVM though. Fire Earth Research - This spell is a complete joke. Luckily the Merchant classes get carts, so dealing with carrying all this stuff isn't as bad as it is for other classes XD. my build is based on Dex, so it depends on use.). VIT: Having 100 minimum VIT is mandatory not only for hp but for status resistance. Some might say that this is overkill, but if you dont want to have to worry about spam healing too much, this helps out alot. as for Magnetic field, I never noticed that it said that about Hover on the irowiki page before. Bear Power or Hawkeye enchant depending on what you like, and what insignia enchant you get (if you're going for it), -  Luck: If you can cover the Fixed Cast Time and DEX elsewhere, this will be the hugest boost you can get for the skill. WoE is one of the few places where the Mado-Mechanic really shines in this game. This can be used to the players benefit to save Stat points by putting into LUK instead of maxing STR out. Otherwise I'm never gonna be convinced that Mado is the -_-. or Reload Stone Upper (you'll want the 3 stones if you're going for delay). It turns the player into a mobile Pneuma, with the ability to protect everyone around the caster from taking ranged damage and reducing magic damage slightly (its only a 25% mDef increase at max level). But for MVPing, it suits us just right. Drooping Thanatos Dolor: 15% after cast delay reduction at +11, and some good damage, also might get a good headgear combo in a future update, might need to make some maths. This spell is quite powerful under the influence of strings and buffs and can hit upward of 80k+ vs undead/demon type with the appropriate buffs on, Elemental Shift -This spell basically turns your current armor into an elemental armor without having to actually wear elemental armor. This means that you don't have to nerf yourself like other classes to get armor status. Strongly not recommended to be used on mvps like Drake who have powerful waterball attacks (unless of course you own a GTB card), as it will cause you to take 50% more damage from an already devastating attack. -High HP and High defense + lots of survival spells that make you pretty damn tough and help you escape from dire situations easily! This gear is based on achieving TOP Suicidal Destruction damage. Arm Cannon (Alt: Arm Cannon) is a 3 rd class Madogear offensive skill available as Mechanic.. Effect. 3) I always try to check others Mado's equips to get alternatives ideas and then I saw 2 or 3 Mados using matk boost equips, but Mado's skills (AC, for example) aren't calculated using matk or am I missing something? With its quick cast and long range (11 cells), you can hit someone long before they can ever even get near you. Magnetic Field - In theory, this spell is quite amazing, as it immobilizes all characters around you (including yourself) and drains their SP. I. hmmm i didnt really think to make an MVP section because its pretty straightforward simple and i already listed in the skills and gear areas which stuff to get for MVPing. Other choices listed above. If I use a Verit card with this shoes I'll be back with 20% HP / SP and a little extra def for upgrading it to +4/+5 at least. The numbers represent the base amount + job stat bonus. Edited by equisce, 16 January 2014 - 11:28 AM. If I use a Verit card with this shoes I'll be back with 20% HP / SP and a little extra def for upgrading it to +4/+5 at least. this can be used to escape certain death and buy your teamates time to save you). This quick cast aoe blast can instantly wipe out every player in a 9x9 radius at the cost of sacrificing your mado suit. With Magic Strings buff, Arm Cannon gets pretty insane. -Their main weapon is very expensive and hard to get. They heal equivalent to a yellow potion, but cost much less, 11-26 Payon forest Spores. Neutral Barrier - This spell is both a god send and a nightmare. Any upgraded Pile Bunker (S/T/P) (Weapon): up to 5% reduction WITH ENCHANTS, +9 Illusion Armor A-Type (Armor): with Delay after skill module, 15% reduction, +9 or higher Vit Soutane with Vit enchant (Armor): 5% reduction (kind of extreme for a arm cannon build, maybe not bad for axe tornado), +12 Purified Knight Shield (well Shield): from 5-10% reduction, Heart Wing Headband (Top Headgear): 3% reduction and 3% reduction each 3 refines (+15% reduction at +12), +11 Drooping Thanatos's Dolor (Top Headgear): 15% reduction, New Wave Sunglasses (Mid Headgear): 10% reduction (5% if slotted), Victorious Wing Ears (Mid Headgear): 8% reduction w/o slot, 10% if slotted with 6% acd enchant, Baron's Evil Eye (Mid Headgear) (ONLY NIFLHEIM): 5% reduction, Temporal STR/AGI/DEX/LUK/VIT Manteaus: +15% reduction via Enchant (not the Alternate version from Niflheim), Reinforced Parts - Engine: +20% reduction, Dexterity Supplement Part (Accessory): 10% reduction, Powered Chip (Accessory) (ONLY NIFLHEIM): 30% reduction since you'll always have Arm Cannon lv3 at least, Blaze and White Magic Ring (Accessory) (ONLY NIFLHEIM): in the correct slot (i wont say in the right slot because i dont remember): 15% reduction, Valkyrie Drop / Spirit King's Ring (Accessory) (ONLY NIFLHEIM): 5% reduction, Tornado Shadow Set (Shadow Shield + Shoes + Armor): Half of total refine of the set% reduction (up to 15% if all parts +10), Reload Shadow Set (Shadow Shield + Shoes + Armor): If all parts +9, 15% reduction, Reload Costume Stones: 5% if using lower + middle + upper stones, Guillotine Cross stone garment II + Assassin Cross Stone Lower II: (5% reduction), Lower Costume with Enchant (ONLY NIFLHEIM): up to 20% reduction, Don't forget your White Lady pet for 3% ACD reduction!! see the above list for reduction headgear options, Shoes: Variant Shoes or Firelock Soldier carded sprint shoes if youre using that set (and dont need the extra 10% hp to survive). -Stealth Field = Amazing party support! Without this maxed, the mado walks annoyingly slow, so max it asap or you will go insane! If the MVP isnt hurting you too much or youre in a party with a tank and SP giving sorc, than you can get away with the Bloodied Shackle Ball/Shackles combo. BUT, if you plan on healing with potions anyways (or spamming repair for some crazy reason), this is a nice damage reduction option for you to have. Here are some tactics and tricks for kicking ass in WoE: -Ice Launcher and magic strings are a match made in heaven. In a party with a stringer, we can really go all out on DPS since we dont have to worry about the annoying cast delay and cast time. There are only 2 ways to reduce Arm Cannon's animation: instant cast (no animation) and monster transformation scrolls. Arm Cannon alone uses up about 60 sp per cast, which adds up very fast and results in the spamming of SP regen items to stay afloat. if you have a stringer available though, go full blown ATK gear and let the stringer worry about your cast speed, another alternative to headgear would be Gozarian Mask + witch hat. DEX Supplement Parts: Kind of the basic accesory you'll always go-to. And finally, 60 agi is the amount needed to max out the 186 aspd of HSCR for players that plan on going hybrid builds for MVPing or just as insurance in case you lose your suit in pvp and want to HSCR your enemy. Ice Launcer - I will start by saying that this spell is complete garbage in PVM. also you dont need the greed cuz you already have it. Enraged Cookie: 1% ATK and 1% per 2 refines (+7/ at +12) at the cost of HP. Go on over to DB.IROWIKI.ORG and type in the MVP you wish to kill. This is one of the reasons that players tend to attack the Mado-Mechs first. if Pneuma don't block earthquake, Neutral Barrier can't block EQ. Alice Card - 40% less dmg from Boss monster. (just watch out for fallen bishop and beez!). Madogear License - This increases your walking speed and ATK. Any spells not listed here are considered 'Axe-Mechanic' spells, and can be found in axe-mechanic related guides. It also gives you an opportunity to try out your party buffs like Neutral Barrier! I suggest buying a duplicate of whatever armor you use and throwing a marc card in it, or just buying some cheap armor if you dont really care that much. When equipped with a Mailbreaker/Swordbreaker weapon and 3 status ailment cards, a mechanic can do some serious damage due to Ice Launchers ridiculous spammability under strings effect. They can be somewhat pricey on the market, but they are worth every penny. Large Monster: ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 120 ] % - {Mace} Patent Meteor Striker: One of the 2 best choices for damage in weapon. The graphic and targeting icon for it shows farther range than the actual attack does. Well then lets get you started! marc card only when dealing with StormGust casting mvps. Not bad and kind of hard to get/buy it. Please re-enable javascript to access full functionality. For those planning on doing Endless Tower, I strongly suggest avoiding Valkyrie Randgris and Ifrit until you are level 150, as you wont have enough HP to survive Earthquake, and will lose your mado suit, resulting in a trip back to town for a new one! with Expert Archer enchant to increase damage. Battle Processor: If you're rich and have kiel and stuff you can go for this option instead to get more damage than VWE. For solo MVPing, Hybrid builds will open with this, then leave their suits to HSCR the MVPs down. thats an instant +50 ATK right there, Glorious Suit - The best hp boosting armor in the game.   The downside is that if the mobs you are fighting happen to come within range of the barrier, then they will become immune too, thus negating your own Arm Cannon and any other ranged players attacks in your party (which can lead to getting everyone killed), which makes it extremely difficult to level with this spell on. II. 20000 HP = 20000 additional damage. Under the influence of Magic Strings, Ice Launcher becomes 100% spammable with no delay or cast time at all. The only problem with it is that actually being able to get it off in WOE is quite difficult due to the range of it only being 7x7, which means anyone out of range can now kill you since you are immobilized. Can card it with Archer Skeleton Card for more damage. This is a must have spell. Gives everything you need for the build, ranged damage, boots enchants, slot, DEX per refine (for instacast), and FIXED CAST TIME REDUCTION!!!. You can ignore some of the After Cast Delay reduction (since it's halved and there are more options to go for) equips and get Critical Damage/Rate instead (Middle Costume enchant for up to 30% crit dmg, Lower Costume enchant for up to 30 CRIT rate). I got the +7 FAW (EA1 / EA3) but I can't use it because I'll run out of SP quickly and the R. Hat alone isn't very helpfull. Instead of giving a % resist towards the element like the Blacksmith skill for fire resist, it simply subtracts 50 damage from whatever you take. Leveling tip: Use Fresh Fish to heal for cheap in the early levels. While soloing, you'll mostly hit AC & run (in hard dungeons/instances/cases), control your movement with Back Slide/Front Slide (and /bingbing /bangbang) if you have enough after cast delay, spam repair to fully heal yourself. Raydric Card - 20% neutral damage reduction in garment slot. Very useful for WOE, Knuckle Boost - This spell is interesting, in that it can be spammed at a rapid pace, but has low damage per attack. Very helpful for general leveling use and its 7% reduction vs demi humans. Now the hat has a 15% Arm Cannon boost per 2 refine, which makes it a way better option than it was before, but it's still outdamaged by Bull Crown combo. Many players can be uncomfortable with the change, but its not much different from the same transformation the alchemist class experiences when becoming a Genetic and being forced to use a ranged cannon to level with. (nothing looks cooler than a mecha robot!). Enviar por correo electrónico Escribe un blog Compartir con Twitter Compartir con Facebook Compartir en Pinterest. INT: SP is very precious for this class. This would be considered super high end mvping though, and in both those cases, you will most likely be out of their attack range with a tank holding them back anyways, Marse Card - 30% resistance to water in Garment slot. Temporal STR/DEX Manteau: Overall damage, and comboes with STR/DEX boots if you go for. In future updates, level 4 will be needed to counter Water Breath attacks, One of the most awesome spells at our disposal is 'Front Slide'. Leveling a Blacksmith and Mastersmith is nothing like leveling a mado mech. Help pls: looking at the currently price of a +7 / +9 HBP and considering that I've around 300m only to spend and that I focus only PvM scenary for now, what should I do: 1) Buy one +7 HBP and use it with my Raydric, since I can't find a clean +0 FAW ? If you dont hit level 85 then grab the 71-85 eden questboard for Juno and then travel to aldebaran and kill grandpecos, sleepers, goats, and harpies at all of the surrounding maps. Blame gravity! This will put the player at a disadvantage of not having racial reductions, but does provide some resistance against Medium sized monsters. They also shine in PVM and MVP when it comes to Undead/Demon/Ghost types, even out damaging Genetics and Rangers vs some of these mobs. Gear is everything when MVPing. Arm Cannon is very reactive to ATK due to its crazy damage formula, so you want as much ATK as possible for high DPS. You will need fire converters and Iron Cannonballs to handle this task. Can be quite helpful but has a 5 second cast delay, so you cant just spam it on everyone on screen. I don't know if it's good to try to combine equips for both or just go with all dmg and rely on strawberries for sp. Just tank and pull for parties if you have to. Bring HP increase potions so that you can take hits and not die. There are few, After you get rid of the cast time, the next barrier is the After Cast Delay. In Niflheim it's not that hard since you can use Soul Control to get a few stat points. MUST be carded with three Archer Skeleton Cards, otherwise the damage will be too low. Must be replaced with White Knight if you're wearing the combo with KK card. Arm Cannon Madochanicrit {nif edition, also in progress}. What this means is that against Undead/Demon MVPs, you can get double the dps by stacking Aspersio or Fire elemental converter with Holy Cannonballs cranking out 70-100k Level 3 Arm Cannons vs these type, per cast. With quick micromanagement skills, wellplaced hotkeys, and the 'Frontslide'/'Backslide' skill, this can be used to escape certain death from oncoming attackers. you dont need that unless you're using Knuckle Boost or Balkan Cancer). Powered Chip (ONLY NIFLHEIM): This thing is a beast, and if you play in Niflheim you MUST get it. Overwhelming option which is not even worth the cost. One option is to max out the magic FAW skill as it can aid the Mechanic in leveling and PVP and possibly even in MVP. This lets you blast right past enemies and escape hit locking. offtopic: these images are much better than ratemyserver. Once again, this is not a NEEDED item, but it can help with powerful Jupitel Thunder attacks from MVPs like Mistress. Ragnarok M: Eternal Love is a free-to-play fantasy RPG based off the original Ragnarok Online … - Chaotic Ghostring: Same as above, and better in combo with Ghostring card in case you dont have Kickstep in armor or stuff. I'm getting close to 300 crystal but I'm not even thinking about making it +9 for now. Where the RK and Mechanic defer is that the Mechanic has much higher damage output and the ability to 'cheat' dps by stacking similar buffs. (purchasable with eden merit badges from the NPC 'Merry Badger' sitting by the couch on 1st floor of Eden). Breakdown of the skills and what they do: Acceleration - Increases Movement Speed. As for equipment, here's my thoughts on most of them: - {Mace} (NIFLHEIM ONLY): Valkyrie Hammer: Even though it has 4 slots and its a level 4 weapon, the lack of base ATK makes it quite useless, but still better than a pile bunker. NEVER combo with Wakwak Manteau in Niflheim ofc, Any defensive card for defensive purposes ofc: Deviling/Raydric/Noxious(comboes good with kickstep ranged reduct, though NEUTRAL BARRIER), -  Strength: If you don't opt for Instacast, or gonna use other alternatives (soutane, dragon plate, foxtail, int badge), this one can boost your damage a bit. Getting 120 STR is pointless though as the points can be better spent into LUK for the same amount of attack with less point cost (you can conserve the points for other stats), AGI: Status ailments suck. This item will turn you into a god vs MVPs that don't really do strong elemental attacks. Both swords are viable to use, but the red sword provides an extra 10 ATK. For Earth Attacks.......Well very few mvps even use earth and you probably cant solo them anyways, so well just skip this one, -Pop an HP increase potion (can be purchased for pretty cheap off Vendors), -Put the appropriate level of Elemental Shift on that is needed, -Equip the appropriate Cannonballs based on the MVP (if its demon/undead then use holy, etc etc), -Pop the appropriate Elemental Converter based on the MVPs weakness (can be bought for cheap off vendors or made on Sages), -Pop any scrolls or HP/STR/DEX foods you may have (completely optional). And yes I know this looks like alot of gear (and it definitely is), but this is what you must deal with if you wish to mvp. Hero Trade Mail: Kind of really cheap to get, and also helps a bit with instacasting, but loses a lot of damage against the rest of the armors in Hel. Gives DEX for instacast yay. But htanks for this awesome guide! It is also quite expensive to use. If you have Analyze, you can try to open up with that before attacking to lower its defense so that you can do more damage. Still a solid choice. I would personally test the mvp first and see if you can handle Waterball with just these gears on, before going out and buying the garment/headgear resist cards, Pop Fireproof Potion (can be purchased off vendors for cheap) and put on Fire resist carded hat/garment if you own one. You need to be a member in order to leave a comment. Bakonawa Agimat Tattoo - +7% atk, aspd +10% It outdamages the Old Hat by A LOT and im serious when i mean A LOT. Requires +7 for best output. If you're looking for an extension of the blacksmith lumberjack experience, chopping away at everything with an axe like your life depends on it.... then this class is definitely not for you. This makes it quite easy to reach those 80k+ arm cannon blasts with the appropriate buffs, making Mechanics one of the top DPS classes vs undead/demon. Pop Job manuals if you have to! So what you see is basically what you get with this class. It also gives valuable Magic Defense which is also boosted by the 'Neutral Barrier' spell. - {Mace} Engine Pilebunker: BEST IN SLOT since the combo with Bull Crown was added. This skill … Old Driver Band (Yellow): Kind of obvious. It is interruptable, so use it as an opener unless you have a tank. Damage decreases as target's size gets bigger. (but it does stack with elemental potions). Because the Arm Cannon damage formula is split into 2 different formulas, Aspersio gets calculated separately from Holy Cannonball Holy bonuses, DOUBLING your dps. Mado skills like Arm Cannon are mandatory for leveling beyond level 120 or so, as Axe Tornado will not have adequate damage for higher HP monsters. INT also raises the recovery rate of SP, so you want this nice and high. 3) Buy a Nidhoggur Ray's Shadow Garb and use my Raydric with it? For increased damage vs elemental MVPs, see the last section of this guide for tips and tricks on upping your damage. Waterball can be devastating, even with water armor and a water potion on. The first thing i'd suggest to get for this build, is having the skill instacasted. Often criticized for being overpowered, many players create mechanics specifically just for this spell during WOE, Vulcan Arm - Completely worthless trash spell that is supposed to be your 'pre-arm cannon' leveling spell. - {2H Axe} Blasti-OS: Not the best option nowadays, but still a good leveling option. got weapon perfection. Another bonus to using this is that a shield can be equipped with it, and can be carded for more resistance. Wakwak: Brown rat for the poor. Nice guide man, with some points added compared with the version @iro wiki! Each point of SP is worth 20 damage and is multiplied by (your base level/100). Illusion Armor A-Type: 15% ACD reduction with delay after skill module, Power module also gives good damage, and Shooter is a good option too. Teams will generally keep several madomechs specifically built for this use on reserve at the Emperium to wipe out attackers. =D. Damage decreases as the enemy's size becomes larger. 2) The E. Variant Shoes[1] is usefull only with Firelock Soldier? Ragnarok Mobile: Mechanic Arm Cannon Build. Our array of party support skills, disabling abilities, and our insta-kill spell 'Suicidal Destruction' makes us hot property in WoE and puts us in high-demand with WoE guilds. This will protect you against powerful attacks like Dragons Breath. The Mechanic test WILL be a nightmare if you have no flee though, so I recommend getting a Frilldora card to stealth your way through. 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Quick cast aoe attacks on the mado walks annoyingly slow, so max it to learn Arm Madochanicrit.... if U believe collect again more crystals un blog Compartir con Facebook Compartir en Pinterest LOOK me. 25 and arm cannon build ragnarok online revolution to efficiently grind here ) or come into possession of one some! - increases Movement speed enemy team to chase while party members chance you have Arm Cannon pretty... Budget never allows you might want to say that this spell has a 5 second delay. So most of the 2 best choices for damage if 120 DEX with 'll!

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