#hammered #drunk #fun #drinking #clarity. If you intersect space-time at an improper angle, you may bounce off or even punch through to the other side. The numerical value of hyperjump in Chaldean Numerology is: 4, The numerical value of hyperjump in Pythagorean Numerology is: 6. Try to get to the ball which is dropped in the top of a pipe which has obstacles around, to the lowermost point. Recent Examples on the Web In the calm blue of hyperspace, Moff Gideon watches with amusement as Grogu fights back against the stormtroopers keeping him captive. The energy required for jump is significant, and must usually be built up for several minutes before jump. hyperjump (Noun) A form of Turing jump in hyperarithmetic. Overshoot. It can also be fueled with a Warp Hypercore. It is also known as a warp drive. Top definition. . Continued Controlling High Triglycerides: Lifestyle Changes. Hyperspace is chaotic and cannot be directly observed, so accuracy of jumps can never be perfect. The English word games are: Anagrams Wildcard, crossword Lettris Boggle. definitions. hyper-+‎ jump. (Since the Subspace travel time and the star to star hopping method is time-consuming much of the benefits of Hyper Jumping  is lost compared to Quasi-Space Travel). V). FTL Technology: Jump Drive Tech Level 3-6 Nearly Instantaneous Travel (At a Cost) Also called Star Hopping. Hyperdrive, a hypothetical method of faster-than-light space travel using Hyperspace. A jump that transports some physical object immediately from one place to another, as by a hyperdrive or jump drive. 4 complete Highness notions Hyper jump traceability Motivation From algorithmic randomness. Please, email us to describe your idea. In most cases, the maximum jump distance between stars is about 10 light years, and preferable safe distance is about 6 light years or less. caper, frolic, gambol, play, romp [Dérivé] ... Get XML access to fix the meaning of your metadata. Wiktionary (0.00 / 0 votes)Rate this definition: hyperjump (Noun) A jump that transports some physical object immediately from one place to another, as by a hyperdrive or jump drive. It's like a cannon-shot. A jump zone is a conical volume centered on the vector connecting two masses (Fig. Hyperspace jumps can be compared to putting a golf ball. Faster Than Light travel via "jump drive", which is a form of point-to-point hyperspace travel. We're doing our best to make sure our content is useful, accurate and safe.If by any chance you spot an inappropriate image within your search results please use this form to let us know, and we'll take care of it shortly. The farther you try to jump, the more likely that other stars are going to perturb your trajectory. This effectively limits safe jump range to roughly 6-10 light years, depending upon the density and mass of stars in the area. The result of a rebound is usually a series of subsequent further skips until the vessel happens along another gravity well, at which point it will have a chance to re-embed, but will most likely do so in an unsafe manner (see: Collision below). We're doing our best to make sure our content is useful, accurate and safe.If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly. Featured Famous Dog with a Name Meaning Hyper Bolt One of the most famous hyper dogs in motion pictures was Bolt. Hyperspace is a concept from science fiction and cutting-edge science relating to higher dimensions and a superluminal method of travel. These waves propagate into hyperspace and have an unpredictable effect on the trajectory of objects transiting through nearby hyperspace, kind of like trying to putt a golf ball on an undulating surface. Lively music, scoring updates and encouraging phrases keep the game upbeat and positive. Humans are typical in this regard and experience transitory "jump sickness" which may include: vertigo, nausea, headache, disorientation, visual and auditory hallucinations, waking dreams, and nightmares (for those already asleep). The base range of a hyperdrive is 100 light-years (ly) and the player can only warp to yellow coloured systems. Hyper Jump has kids using their bodies to tag targets by hopping and jumping. Hypers function much like supers, but give the player an increase in speed that is significantly greater than either a super or dash. WordGame. If a jumping mass returns to normal space where another mass already exists, the result is a high-energy collision. Hyperdrive ( Star Wars), a … A hyperspace "miss" usually means that the ship is never seen again. Medications: Starting or stopping prescription drugs that you are taking for another condition besides your thyroid disease can affect your thyroid levels and your symptoms in a number of different ways.Some medications that may affect thyroid levels include certain cholesterol-lowering drugs, corticosteroids, growth hormone, lithium, and amiodarone. Stellar remnants (black holes, pulsars, neutron stars) of very massive stars pose additional hazards to hyperspace travel; because they form through the collapse of a star, they usually have an incredibly high rate of spin, which causes gravitational waves. Lifespan Kids HyperJump 3 Springless (Trampoline): 1.2 out of 5 stars from 18 genuine reviews on Australia's largest opinion site ProductReview.com.au. Jumps and exit points can't be calculated with great accuracy, because the exact geometry of the hyperspace-time "curve" you'll be traveling on can't be directly measured. Some humans (especially civilian passengers) may resort to various drugs to help lessen the effect of these reactions. We truly appreciate your support. If you jump too fast you might not control the trajectory, so land into lava is possible, also if you fire upfront at the same time, you can catch up to the arrow and kill yourself. Also you cancel your dodge, meaning that you are more opened to enemy arrows – BusyBeingDelicious Mar 22 '18 at 23:33 IV) include: Very massive objects present a hazard to navigation because their mass can pull a ship off course in hyperspace. Take your favorite fandoms with you and never miss a beat. This can result in the ship rebounding back into hyperspace ("doink"), or in rare cases punching through realspace altogether and being "liberated" into negative hyperspace. We use cookies to enhance your experience on our website, including to provide targeted advertising and track usage. Meaning of hyperdrive. In addition to making nearby stars more dangerous to hit, very massive star systems can be difficult to jump directly into, because the gravity well becomes so steep that it's hard to hit the target slope without being pulled all the way into the star. Often called a "natural high" and is caused by … I). (Compressibility) “Lowness” - as being weak when used as an oracle. Some species require Hype Space Hibernation. Hyperspace transit has different effects on different species. then the departure star is pulling you laterally rather than directly back, increasing the chance that you might miss the target altogether. 1. Optimal jump points tend to be located at about 4-5 AU from the system primary, so after jumping, the ship must travel through the normal space of the solar system (using conventional drives) before it can reach the next jump point and jump again to the next star. There is one more jump stitch. The center pod calls out commands instructing players to jump on various pods in the fastest time possible. The length of a long trip is measured in the time required to travel in normal space from jump point to jump point. A hyperdrive can be precharged with up to 5 warp cells. Many find it unpleasant and disorienting. The deeper your jump starts in the departure gravity well, the shallower the exit point is likely to be (Fig. If the field is not strong enough, nothing happens. Thanks for your vote! A starship activates its jump field generator while on a vector from one star to another, and the ship is propelled into hyperspace, through which it travels (nearly) instantaneously on a ballistic trajectory and re-enters realspace within the gravity well of the destination star. Jumping vessels that "miss" the target are rarely seen again in this universe. Why can anxiety cause a startle easily symptom? If the object can withstand this tensile stress (or if there is an inertial damping field in effect around the mass, as is likely in the case of a starship), then the field will try to push the whole object through the portal it has created, but if the energy of the field is not sufficient to propel the whole object through the portal, then the jump attempt will fail, and no part of the object will enter hyperspace. In order for an object to be successfully propelled into hyperspace, a jump field must be generated that encloses the object and is of sufficient intensity according to the object's mass that it overcomes the inertia that holds the object in realspace (which I suppose could be thought of as a kind of "surface tension" of space-time). The jump is nearly instantaneous, so there is not much you can do while in hyperspace. The n-dimensional curvature of hyperspace is chaotic and is affected by many sources, from the gravitation of nearby stars, planets and interstellar gas and dust, to the rotation of the stellar masses and their electromagnetic fields, not all of which you can measure accurately at these Tech Levels , so there is always an uncertainty factor to account for in your calculations. Sometimes we wake up and have no idea that we’ve dreamed, while other times we can closely recall our dreams because they were so intense. Collisions with planets are rare, because inbound jump zones are seldom in the same plane as the planets' orbits, and if it is, then that jump link is too dangerous to be used for safe travel. In most fiction, hyperspace is described as a physical place that can be entered and exited. If you have too much momentum it’s possible to exit hyperspace too close to or even inside the star, or to overshoot it entirely causing a hyperspace “miss.” If you don’t have enough momentum to escape the departure star’s gravity well, you’ll be pulled back in, either exiting hyperspace inside the star or popping out the other side still in hyperspace, again causing a miss. If the object is not strong enough to withstand this tensile stress, then the object will be ripped apart, and the portion within the field will be pulled into hyperspace while the rest stays in realspace (though it is very likely that the retarding force of the object's structural failure may fatally reduce the jumping portion's hyperspace momentum). Burrowing in bedding: This means a hamster is happy and just digging around playing or searching for a possible snack it may have buried earlier. The smallest jump-capable scouts and couriers tend to be between 100-150m. (A safe Hyper Jump across the empty or near empty Gaps of Spiral arms is nearly impossible). Optimal jump distance (both entry and exit) from a Sun-type star is at about 4-5 AU from the star (Jupiter orbit distance). hyperjump - definition and meaning So to conclude this jaunty little trip through extra-dimensional space, hopefully it is clear that there are three potential options available for you to explore in your quest to become a budding new teleporter. Definition of hyper_1 adjective in Oxford Advanced Learner's Dictionary. Installing proper hyperdrive upgrades, bought … There is one jump stitch here, trim it now. Hyperdrive may refer to. Trim it. Since it is moving faster than light, the ship is blind while in hyperspace. There are no "gates", but the jumping starship must be within the proper outbound zone and have the correct velocity to escape from the originating star and to arrive safely at the destination star. Information and translations of hyperdrive in the most comprehensive dictionary definitions resource on the web. Both entry into and return from hyperspace cause a bright flash of light that is very detectable at long ranges. https://www.definitions.net/definition/hyperjump. The game consist of many chapters from easy to hard. Hyperlinks are found in nearly all Web pages, allowing users to click their way from page to page. Collision. If the ship has achieved escape velocity in the +hyperspace direction, it may never return to realspace. Wild Planet Hyper Jump keeps minds sharp and bodies moving. Shulk has access to five Arts: Jump, Speed, Shield, Buster, and Smash, with each Art acting as a buff-type move that temporarily enhances certain abilities in exchange for weakening others. What does hyperdrive mean? The more hyperspace momentum you have, the "deeper" into the well you travel and the closer you will appear to the arrival star. (science fiction) A jump that transports some physical object immediately from one place to another, as by a hyperdrive or jump drive. X101, Pertharians, Nul   have very little reaction to hyperspace transit. unknown. A moment of clarity during drunken fun. It is extremely important to trim jump stitches after every color! Definition of hyperdrive in the Definitions.net dictionary. In a "short jump," the vessel has less than optimal velocity, and so reenters at a more shallow point in the well, and appears farther from the star (often 6-10 AU). Since this entry is very rapid, and the preserved realspace momentum of the transiting ship is usually quite significant, the kinetic energy of any such collision is considerable and usually catastrophic. Combined with the requirement of an inertial damping system to protect the ship and crew from the extreme forces experienced when leaving and reentering space-time, this usually means that a jump-capable vessel can't be very much smaller (given Loroi or Umiak technology) than a ~100m gunboat-sized vessel. Greater starting velocity will also cause the vessel to exit deeper into the destination well. Higher density of stars will reduce safe jump distance; lower density will increase it. Objects in realspace do not physically interact with those in hyperspace (except gravitationally), but if the transiting object reenters realspace at the same location as another mass, the result is a high-energy collision. The Hyperdrive is the starship's faster-than-light propulsion drive to aid players travel across galaxies. If you do not do this, the design will be ruined completely by the end. The limitation on jump ranges is based both on limited ability to calculate trajectories past a certain distance (the chaotic element causes the effect of tiny errors to increase geometrically with distance), but also on the interference of nearby stars. Collisions with smaller objects are very unlikely; the volume of space is very large compared to the size of ships and debris, even in the restricted area of a jump zone. These are known as vivid dreams. (mathematics, logic) A form of Turing jump in hyperarithmetic. There is no theoretical upper limit to the size of a starship, but the power required to jump increases with the mass of the vessel. In 2008, the animated comedy-adventure film Bolt made its debut. A short term feeling of having lots of energy, one who is hyper usually does crazy/stupid things and laughs a lot. bound, hop, jump, leap, spring [Hyper.] Select text or an item, or click where you want to insert a … hyperjump (plural hyperjumps) (science fiction) A jump that transports some physical object immediately from one place to another, as by a hyperdrive or jump drive. By default, each warp between star systems consumes one Warp Cell which is the equivalent of 20% of the Hyperdrive's fuel supply. Each of the five Arts is indicated by a colored kanji character. This doesn't mean it's a good idea to let your child gorge on sugar, of course, but cutting it from their diet probably won't end the problem. It is typically described as an alternative "sub-region" of space co-existing with our own universe which may be entered using an energy field or other device. To add links that jump from one part of a document to another part of the same document, mark the destination and then add a link to it. As described in (Fig. If you jump from a tangential point (Fig. This is what the embroidery looks like after the eighth color has been used. Hyper-Jump to the End. Once in hyperspace, the … Mark the hyperlink destination with a bookmark or a heading style. Jump drive only works between adjacent stars because the gravity wells are needed to govern the "pitch and catch" of the hyperspace transit. I just can't do this super wall jump thing. In a safe jump, the transiting ship reconnects with the space-time curve at the appropriate angle and successfully re-embeds into space-time, usually appearing 4-5 AU from the target star. Jump to navigation Jump to search. Did US Navy battle UFOs protecting Nazi Antarctic sanctuary in 1947? When you hover over a hyperlink, a preview shows where the link goes. Gravity from the stars in realspace still acts on the ship in hyperspace, pulling it laterally between the stars but also "down" in the -hyperspace direction back towards realspace. Any jump-capable tug must therefore usually have jump field generators powerful enough for the total mass of both itself and any towed ship, and able to project the field to cover both ships. The inbound jump zone is much narrower; a ship coming out of hyperspace will appear fairly close to this jump vector. Insert a bookmark. Web. Dog Names Meaning Hyper in Pop Culture. Madeline travels lower when performing a hyper, allowing to her jump through tighter gaps than a super. Close to 200 deaths so far at this one flag, lol. Short jumping risks reconnecting with the space-time curve at too steep an angle, causing the vessel to "skip" back into hyperspace. In theory, if your calculations are correct you can jump from a tangent point as illustrated above, but in practice it's extremely dangerous. 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